天天爱消除刷分脚本(终于打败大毛了。。)
转自我的独立博客alanslab.cn,不打算续费域名了。懒人实在不该开什么独立博客。。。csdn的都嫌折腾了。。。。。。。上帝赐我一个脑机接口吧,usb兼容就行。。。注:视频中的效果是一开始做的暴力划屏幕的作弊效果,这里则是尝试分析截图有目的的去划动。截屏实在太慢,效果还不如暴力。我是懒得继续了搞它了,有兴趣玩的可以看下frame buffer的资料,一定程度应该能缓解截屏速度的
转自我的独立博客alanslab.cn,不打算续费域名了。懒人实在不该开什么独立博客。。。csdn的都嫌折腾了。。。。。。。上帝赐我一个脑机接口吧,usb兼容就行。。。
csdn不知道怎么放土豆视频,留链接【http://www.tudou.com/programs/view/QmQ49lg1XTs/?resourceId=321946240_06_02_99】
注:视频中的效果是一开始做的暴力划屏幕的作弊效果,这里则是尝试分析截图有目的的去划动。截屏实在太慢,效果还不如暴力。我是懒得继续了搞它了,有兴趣玩的可以看下frame buffer的资料,一定程度应该能缓解截屏速度的限制。
文章比较早,代码已丢。但是所需的东西这里都有,抄抄改改,几十行就完事了。
更新:睡一觉起来改写了算法,之前那个写的时候脑袋有点不太清醒。。。思路就是穷举所有可以消除的模式,跟之前一样,不过改写完好像正确率高了很多,看来之前那个是写太乱漏了什么东西。
前几天被人鄙视了。。今早就试试看写个小脚本刷下分数。
视频里的做法非常简单,就用了android sdk tools 里面的monkeyrunner这一个自动测试工具。
做法就是用monkeyrunner截图后用gimp找到卡通角色对应的位置规律,然后代码模拟触控,让其不停上上下下左左右右。。。如视频中所见,一整个屏幕的触控操作几乎同时完成,效果非常给力(google养的这只monkey相当强悍)
中间出了一次小插曲。。我的最高分被清空了一次。。不知道是网络问题还是怎样。。。所以之后就考虑怎么分析图像来解决这问题。好在这游戏还算宽松,没拿什么雪花闪电的挡屏幕,在每个角色的同一位置取色对比就可以了,网上没找着什么合适的算法。。就自己动手暴力编了一个(下文附上),虽然效果差很多而且老是误判(一定有bug。。。懒得找了),今天也算是学习之余休息休息放个假。
第一个版本(代码里没用到的那个注释了crazy monkey的函数,不过应该用不了了)效果不错,分分钟打败大毛。 第二个版本(现在这个)误判连连(已重写,效果还不错,偶尔的误判是因为处理的图像不是实时的,可以调整暂停的时间做一点有限的优化),刷分效果不是太好,但是隐蔽。。。有机会找个霸气点的算法看看怎么改进一下应该也不错。但获取屏幕截图的速度是个硬伤,这个思路估计再努力也到不了第一版的效果,今早本来是想写个打飞机的脚本,也是因为这个问题作罢。
运行方式,先装好andorid sdk,然后复制文后的代码到monkey.py。 接上手机,打开开发者模式,打开游戏,同时点开始按钮和执行下面的命令,玩完关闭的话。。抱歉。。Ctrl+c吧(win是Ctrl+d好像,不行就试试Ctrl+z。。。):
zcfan@alan-ubuntu ~/adb $ ~/android-sdks/tools/monkeyrunner /path/to/monkey.py
windows的话可能是类似这样?应该没错吧。。:
C:\SDK\tools\monkeyrunner C:\monkey.py
monkey.py:
from com.android.monkeyrunner import MonkeyRunner, MonkeyDevice, MonkeyImage
import time
def drag(pos, dir):
tx = pos[0]
ty = pos[1]
if dir == "up":
ty -= 100
if dir == "down":
ty += 100
if dir == "left":
tx -= 100
if dir == "right":
tx += 100
device.drag(pos, (tx, ty), 0, 1)
device = MonkeyRunner.waitForConnection()
def capToFile():
screen = device.takeSnapshot()
screen.writeToFile("shot.png", "png")
def getNodePos(x, y):
width = 108
height = 108
return (60+(x*width),280+(y*height))
# crazy monkey(s)
def monkeyrun():
for y in xrange(2, 7, 2):
for x in xrange(0, 8):
drag(getNodePos(x, y), "up")
time.sleep(sleeptime)
for y in xrange(1, 6, 2):
for x in xrange(0, 8):
drag(getNodePos(x, y), "up")
time.sleep(sleeptime)
for x in xrange(0, 5, 2):
for y in xrange(0, 8):
drag(getNodePos(x, y), "right")
time.sleep(sleeptime)
for x in xrange(1, 6, 2):
for y in xrange(0, 8):
drag(getNodePos(x, y), "right")
time.sleep(sleeptime)
for y in xrange(0, 5, 2):
for x in xrange(0, 8):
drag(getNodePos(x, y), "down")
time.sleep(sleeptime)
for y in xrange(1, 6, 2):
for x in xrange(0, 8):
drag(getNodePos(x, y), "down")
time.sleep(sleeptime)
for x in xrange(2, 7, 2):
for y in xrange(0, 8):
drag(getNodePos(x, y), "left")
time.sleep(sleeptime)
for x in xrange(1, 6, 2):
for y in xrange(0, 8):
drag(getNodePos(x, y), "left")
time.sleep(sleeptime)
def getpuzzle():
screen = device.takeSnapshot()
puzzle = []
for y in xrange(0,7):
line = []
for x in xrange(0,7):
line.append(screen.getRawPixelInt(getNodePos(x,y)[0], getNodePos(x,y)[1]))
puzzle.append(line)
return puzzle
# lazy one
def trainedmonkey():
x = 0
y = 0
do = True
pr = True
puzzle = getpuzzle()
while (x < 7):
while (y < 7):
################################
# if match patterns, drag up #
################################
# o o
# 0
if ((y > 0 and x > 1 and
puzzle[y][x] == puzzle[y-1][x-1] and
puzzle[y][x] == puzzle[y-1][x-2]) or
# o o
# 0
(y > 0 and x > 0 and x < 6 and
puzzle[y][x] == puzzle[y-1][x-1] and
puzzle[y][x] == puzzle[y-1][x+1]) or
# o o
# 0
(y > 0 and x < 5 and
puzzle[y][x] == puzzle[y-1][x+1] and
puzzle[y][x] == puzzle[y-1][x+2]) or
# o
# o
#
# 0
(y > 2 and
puzzle[y][x] == puzzle[y-2][x] and
puzzle[y][x] == puzzle[y-3][x])):
if pr: print x, y, "up"
if do: drag(getNodePos(x, y), "up")
return
###################################
# if match patterns, drag right #
###################################
# o
# o
# 0
if ((y > 1 and x < 6 and
puzzle[y][x] == puzzle[y-1][x+1] and
puzzle[y][x] == puzzle[y-2][x+1]) or
# o
# 0
# o
(y > 0 and y < 6 and x < 6 and
puzzle[y][x] == puzzle[y-1][x+1] and
puzzle[y][x] == puzzle[y+1][x+1]) or
# 0
# o
# o
(y < 5 and x < 6 and
puzzle[y][x] == puzzle[y+1][x+1] and
puzzle[y][x] == puzzle[y+2][x+1]) or
# 0 o o
(x < 4 and
puzzle[y][x] == puzzle[y][x+2] and
puzzle[y][x] == puzzle[y][x+3])):
if pr: print x, y, "right"
if do: drag(getNodePos(x, y), "right")
return
##################################
# if match patterns, drag down #
##################################
# 0
# o o
if ((y < 6 and x < 5 and
puzzle[y][x] == puzzle[y+1][x+1] and
puzzle[y][x] == puzzle[y+1][x+2]) or
# 0
# o o
(y < 6 and x > 0 and x < 6 and
puzzle[y][x] == puzzle[y+1][x+1] and
puzzle[y][x] == puzzle[y+1][x-1]) or
# 0
# o o
(y < 6 and x > 1 and
puzzle[y][x] == puzzle[y+1][x-1] and
puzzle[y][x] == puzzle[y+1][x-2]) or
# 0
#
# o
# o
(y < 4 and
puzzle[y][x] == puzzle[y+2][x] and
puzzle[y][x] == puzzle[y+3][x])):
if pr: print x, y, "down"
if do: drag(getNodePos(x, y), "down")
return
##################################
# if match patterns, drag left #
##################################
# 0
# o
# o
if ((y < 5 and x > 0 and
puzzle[y][x] == puzzle[y+1][x-1] and
puzzle[y][x] == puzzle[y+2][x-1]) or
# o
# 0
# o
(y > 0 and y < 6 and x > 0 and
puzzle[y][x] == puzzle[y-1][x-1] and
puzzle[y][x] == puzzle[y+1][x-1]) or
# o
# o
# 0
(y > 1 and x > 0 and
puzzle[y][x] == puzzle[y-1][x-1] and
puzzle[y][x] == puzzle[y-2][x-1]) or
# o o 0
(x > 2 and
puzzle[y][x] == puzzle[y][x-2] and
puzzle[y][x] == puzzle[y][x-3])):
if pr: print x, y, "left"
if do: drag(getNodePos(x, y), "left")
return
y = y + 1
x = x + 1
y = 0
def testdrag(x,y):
drag(getNodePos(x, y), "up")
time.sleep(0.5)
drag(getNodePos(x, y), "right")
time.sleep(0.5)
drag(getNodePos(x, y), "down")
time.sleep(0.5)
drag(getNodePos(x, y), "left")
time.sleep(0.5)
if __name__ == '__main__':
while True:
trainedmonkey()
time.sleep(0.1)
代码最后记得多留一行空行,不然可能会出错,好像是jython的一个bug还是怎样,不太清楚
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